ORBIT CRUSHER
A rhythm-based action-puzzle game taking you on a musical journey through brutal challenges!
You solve small cyclical puzzles in a timeframe set by the music rhythm, harvesting “orb energy” and trying to avoid the orbiting comet!
CRUSH, OR GET CRUSHED!
GAMEPLAY:
Crushing puzzles lets you harvest orb energy. Running out of energy means defeat.
Solve the puzzles by dragging “energy orbs” to the right planets in a timely and safe manner - on one hand, try to get the orbs to the planet before the comet reaches it - and on the other hand, try to avoid hitting the comet or a wrong planet (or else you'll lose energy!!!). Use your skills of precision, speed and problem solving to crush the comet’s orbit!
ABOUT:
Starting as a game jam project framed by the theme of TIME; I tried to make a game that was not really a rhythm game, but an action-packed puzzle-game where the music is rhythmically linked with the gameplay in all sorts of fundamental ways. These include:
- the comet moving in and out of sync with the beat
- the energy orbs activating in rhythmic patterns
- the music changing in sync with the player progression through a level, underscoring when the player crushes those crucial puzzles!
The game is available for FREE on desktop and mobile (Play Store & App Store)
READ MORE:
Wanna learn more about how I made this game?
Check out: esbennyboe.com/orbitcrusher
Status | In development |
Platforms | HTML5, Windows |
Author | Esben Nyboe |
Genre | Puzzle, Action, Rhythm |
Made with | Unity |
Tags | Experimental, Mouse only, Music, Singleplayer, Space, Unity |
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Development log
- WebGL & Windows versions now available!Aug 22, 2020
- Big Update Coming SoonAug 08, 2020
- New leveldesignJun 01, 2020
- Final buildMay 31, 2020
- New color scheme & UI additionsMay 30, 2020
- More levelsMay 29, 2020
- More visuals, more musicMay 28, 2020
- First playable buildMay 27, 2020
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